Social Assumptions

Most of the stories I plan to write involve humans working within the Hegemony’s social structure. The “reference society” (see GURPS Social Engineering) is therefore that of the Hegemony, not of Earth-bound humanity.

Government Type

The Khedai Hegemony is apparently a Technocracy, managed by a professional elite composed exclusively of members of the khedai species. How the khedai make decisions among themselves is not at all clear to most of the subject species, especially to humans. The Hegemony also has the following special conditions:

  • Meritocracy – even khedai only attain position within the government on very high standards of merit.
  • Oligarchy – most of the Hegemony’s subjects have no formal role in political decision-making.
  • Socialist – the Hegemony controls the means of industrial production and provides a living for all its citizens, although individuals may trade many goods and services among themselves in a lightly regulated market.

In most of its territory, the Khedai Hegemony maintains CR 3 (Moderate), except that there are no taxes.

Wealth

In the Khedai Hegemony, average starting cash for characters is $75,000. The average personal income is $6,000 per month. The GURPS “$” is considered equivalent to the Hegemony crown.

Given the Hegemony’s strongly socialistic structure, it is quite rare for individual citizens to have very high (or very low) Wealth. Very Wealthy (20 times the average) is as high as is normally possible, even for very high-status khedai. Many members of client species (such as humans) are Struggling, since their Citizen’s Allowance is limited and they have no other employment. However, only individuals entirely outside of Hegemony society (Dissidents, “feral” humans, and other renegades) are likely to be Poor.

Wealth does not grant any imputed Status within the Hegemony.

Rank

The Hegemony itself is the sole employer of any consequence among humans. Characters earn Rank through their position within the various agencies and departments of Hegemony government. In most cases, this is Administrative Rank, as in the following table:

Administrative Rank Table

Rank

Examples

12

Hegemon of Sol

11

Senior Intendant of a large Planetary Region (about 500 million citizens)

10

Senior Intendant of a small to average Planetary Region (about 100 million citizens)

Intendant of a large Province (about 50 million citizens)

Director of a major agency of the Hegemony (about 5 million subordinates)

9

Intendant of a small to average Province (about 20 million citizens)

Director of an average agency of the Hegemony (about 1 million subordinates)

8

Director of an average agency of a Planetary Region (about 200,000 subordinates)

7

Director of an average agency of a Province (about 50,000 subordinates)

6

Director of a minor agency of a Province (about 10,000 subordinates)

5

Director of a large department (1,000-5,000 subordinates)

4

Director of an average office or small department (200-1,000 subordinates)

3

Director of a small office (50-200 subordinates)

2

Branch or division leader (10-50 subordinates)

1

Team leader (1-10 subordinates)

0

Ordinary rank-and-file worker (no subordinates)


The Hegemony does maintain two explicitly military services. The Guard provides law enforcement and military garrisons on inhabited worlds. The Space Service mans the Hegemony’s starships, performing exploration, commercial protection, and first-strike missions. Both services use a very similar rank structure, although technically they exist in separate chains of command.

Military Rank Table

Rank

Examples

10

Grand Marshal (Space Service officer appointed to command a major expeditionary force)

Hand of the Hegemon (superior officer of the Guard in each star system)

9

Senior Marshal (Space Service officer appointed to command a minor expeditionary force)

Regional Hand (superior officer of the Guard in each Planetary Region)

8

Marshal (Space Service officer appointed to command a detachment of ships)

Provincial Hand (superior officer of the Guard in each Province)

7

Senior Captain

6

Captain

5

Commander

Subcommander

4

Lieutenant

Sublieutenant

3

Subaltern

Officer Candidate

2

Sergeant Major

Master Sergeant

Leading Sergeant

1

Sergeant

Constable, First Class

Constable, Second Class

0

Constable, Third Class

Constable, Fourth Class

Trainee


As of the present day, no human has ever attained Rank higher than 6 in either the civilian or military branches of Hegemony service. Both Administrative Rank and Military Rank derived from service to the Hegemony cost 5 points per level.

Citizens of the Hegemony are permitted to set up organizations or commercial ventures of their own, trading services or cultural goods on credit. These are generally quite small, offering no more than four levels of Rank. This form of Rank (called Enterprise Rank) normally offers titles and a formal chain of command, but no resources to speak of and no specific legitimacy within society. Enterprise Rank costs 1 point per level.

Administrative or Military Rank yields imputed Status at the usual rate. Enterprise Rank does not grant any imputed Status.

Status

Citizens gain Status almost entirely from their current Administrative or Military Rank (applying the usual rule of Rank divided by 3, rounded off). Since humans have yet to attain Rank higher than level 6, their Status is limited to level 2. Non-human characters may get one or more levels of Racial Status to add to any derived from their Rank (for example, khedai get +4 to their Status). It is possible for a character to gain up to one level of Status based on past service.

Status and Cost of Living Table

Status

Examples

Cost of Living

8

Hegemon of Sol

Senior Intendant of a large Planetary Region

$120,000

7

Senior Intendant of a small to average Planetary Region

Intendant of a Province

$60,000

6

$30,000

5

$24,000

4

$18,000

3

$12,000

2

Senior human leaders and technical experts (Rank 5-6)

$10,000

1

Human leaders and technical experts (Rank 2-4)

$8,000

0

Ordinary humans (Entry-level-employed and self-employed citizens)

$6,000

-1

Ordinary humans (Citizen’s Allowance dependents)

$3,000

-2

Dissident humans living in a “sanctuary zone”

Feral humans and other renegades

$1,200

Jobs

Human citizens of the Hegemony can find a variety of ways to supplement their basic Citizen’s Allowance income. The following are some of the variety of jobs available.

Ecological Reclamation Service

A human scientist, technician, or laborer working to repair and maintain Earth’s global ecosphere.

Prerequisites: All members of the Reclamation Service need the Area Knowledge, Computer Operation, and Survival skills at 12+. Area Knowledge and Survival skills must each have a specialization appropriate to the region in which the service member is assigned.

Job Roll: Roll against the worst prerequisite skill held. A critical success may lead to a promotion in Administrative Rank, which in turn affects monthly salary. Likewise, a critical failure may lead to loss of Rank, or actual discharge from the service.

Salary: The Reclamation Service pays $1,200 + ($1,000 x Administrative Rank) + ($500 x worst prerequisite skill).

Wealth Level: Assuming a typical level of 12 for the worst prerequisite skill, a service member’s job is Average for Administrative Rank 0-1 and Comfortable for Administrative Rank 2-6.

Hegemony Space Service

A human starship crewman or officer in Hegemony service.

Prerequisites: All starship crewmen need the Free Fall, Spacer, and Vacc Suit skills at 12+.

For any given crewman, choose three more skills to be prerequisites for the crewman’s specific job on board. If a character changes jobs, a new set of prerequisite skills should be defined. These additional prerequisite skills must also be held at 12+. A starship crewman will also need to have sufficient Military Rank to justify his specific job position.

Job Roll: Roll against the best prerequisite skill held. A critical success may lead to a promotion in Military Rank, which in turn affects monthly salary. Likewise, a critical failure may lead to loss of Rank, or actual discharge from the service.

Salary: The space service pays $1,000 + ($1,000 x Military Rank) + ($400 x best prerequisite skill).

Wealth Level: Assuming a typical level of 15 for the best prerequisite skill, a starship crewman’s job is Average for Military Rank 0-2 and Comfortable for Military Rank 3-6.

Technician

A human working to repair and maintain cybershells, vehicles, and other infrastructure.

Prerequisites: All technicians need the Computer Operation skill at 12+.

For any given technician, choose two more skills to be prerequisites for his specific job. These skills must be selected from Electrician, Electronics Repair, Machinist, or Mechanic. If a character changes jobs, a new set of prerequisite skills should be defined. These additional prerequisite skills must also be held at 12+.

Job Roll: Roll against the worst prerequisite skill held. A critical success may lead to a promotion in Administrative Rank, which in turn affects monthly salary. Likewise, a critical failure may lead to loss of Rank, or actual discharge from the service.

Salary: Technicians earn $900 + ($900 x Administrative Rank) + ($400 x worst prerequisite skill).

Wealth Level: Assuming a typical level of 12 for the worst prerequisite skill, a technician’s job is Average for Administrative Rank 0-3 and Comfortable for Administrative Rank 4-6.

Hegemony Guard

A human member of the Guard, performing a mix of police and military garrison duties.

Prerequisites: All Guardsmen need at least Beam Weapons (Projector) and Soldier skill. Guardsmen with Military Rank 2+ need Leadership and Tactics as well. All prerequisite skills must be held at 12+.

Job Roll: Roll against the worst prerequisite skill held. A critical success may lead to a promotion in Military Rank, which in turn affects monthly salary. Likewise, a critical failure may lead to loss of Rank, or actual discharge from the service.

Salary: The Guard pays $800 + ($800 x Military Rank) + ($300 x worst prerequisite skill).

Wealth Level: Assuming a typical level of 12 for the worst prerequisite skill, a Guardsman’s job is Struggling for Military Rank 0, Average for Military Rank 1-5 and Comfortable for Military Rank 6.

Citizen’s Allowance Dependent

An ordinary human, with no skills of interest to the Hegemony. Humans living solely on Citizen’s Allowance may be able to increase their income by producing and selling cultural goods, trading in some of their birthrights, or providing services.

Prerequisites: Status -1.

Job Roll: Roll against IQ. A critical success will yield a permanent 10% pay raise, while a critical failure leads to a 10% pay cut or (if already at the base salary) a loss of 1d6 times $500 in credit reserves. Citizen’s Allowance Dependents can never be “fired” or otherwise lose their jobs entirely, unless they become Dissidents or “ferals.”

Salary: The base salary for a Citizen’s Allowance Dependent is $3,000.

Wealth Level: Struggling.

© 2016 Jon F. Zeigler